Argent Watch Alert System

On board the RSS Affinity there are four main color coded alert conditions. When the alert status is activated colored lights on all decks as well as a klaxon will activate to alert the crew of the status change. When no alert status is present all crew members are expected to perform their normal duties and maintain their respective departments this is also known as alert status green, not to be confused with condition green.

Alert Status Blue
Alert Status - Blue is an alert status on republic vessels and space stations which was called for in exceptional situations, including, but not limited to, environmental hazards to the crew, main power failure, docking and separation maneuvers, and landing protocols, for ships with the capability.

During a Alert Status - Blue All engineering personnel are to report to their stations, as well as additional members of the phoenix guard. All primary members of the bridge crew will be expected to return to their stations. A blue alert can only be cancelled by a ranking member of the engineering staff or the Captain of the vessel.

If an environmental hazard cannot be contained and the alert cancelled in sufficient time then the alert status must be elevated to Alert Status - Yellow.

Alert Status Yellow
Alert Status - Yellow Is the second highest alert signal status on republic vessels, one stage below an Alert Status - Red. It designated a ship-wide state of increased preparedness for possible crisis situations.

In this status the ships shields are all raised to full power, but the ships weapon systems remained offline. Depending on the situation, the captain could order a reduction in the closing speed between itself and any potential incoming threats.

A yellow alert could either be activated manually by the commanding officer in preparation for a tactical or environmentally hazardous situation, or automatically upon detection of unknown or hostile spacecraft, or upon detection of certain system malfunctions. If the situation escalated, the commanding officer or the main computer would order a red alert.

During a yellow alert a vessel's crew may have longer shifts, but no crew member will be expected to be on duty more than sixteen hours in a row.

Alert Status Red
Red alert, also known as condition red or code red, was the highest alert signal status on Republic vessels. One stage above a yellow alert, this status had weapons systems and shields brought to full power, essentially preparing the ship for combat.

Red alert could also be ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent reactor breach, and an evacuation order among others.

A red alert could either be activated manually by the commanding officer or the officer in charge, or automatically, as when a ship was attacked, or entered a dangerous area. Sections of a starship could be placed on red alert while other sections remained at a lower alert status. During a red alert, lights were dimmed, computer terminals showed constant red graphics, and alarms would sound.

During a Red alert all members of the crew are to report to their combat stations and prepare for an imminent threat. Any civilians or guests on board a vessel are to report to designated safe areas of the ship which can include their personal quarters, the Bunk Area, or the Mess Hall. Guests and Civilians may be escorted to other areas during a Red Alert at the discretion of the Captain, a member of the senior staff acting in the Captain's stead or the Pheonix Guard Commander.

Grey Mode
Gray Mode is a rare alert status on board Republic vessels. When in gray mode, the starship ran on reserve power, cutting power to non-essential decks and ship systems. It allowed for maximum power conservation, budgeting a starship's energy resources during a time of crisis, while still maintaining an operating status. Gray mode could be invoked during a massive fuel shortage, or when the tactical situation required a reduction in discretionary energy usage.

A number of ship systems were either reduced to a lower operating status, or shut down completely, including:
 * The reactor core, which was brought to a cold shutdown
 * Inertial damping and structural integrity systems, which were operated at minimum output
 * Tactical and lateral sensors, which were only used for primary ship functions
 * Deflector systems, which were either shut down, or reduced to minimum levels for non-flight operation
 * Weapon systems brought offline
 * Hangar operations suspended, as additional power could be taken from freighters or shuttles
 * Life support systems were brought to minimum levels, and shut down on non-essential decks

Starships are often forced into this condition, due to tactical situations or spatial phenomena, which can also coincide with a red alert.

General Alerts
General alerts are alerts that can be added to a color coded alert they are:


 * Battle Stations: Battle stations was a general alarm used in naval operations. On Republic starships, a battle stations alarm was usually made in addition to a red alert.
 * Brace for impact: "Brace for impact" was an alert usually declared from the bridge of a starship, before it achieved an impact that the inertial dampers could not adequately compensate for. When this alert was sounded, usually through the order of the captain or first officer, all hands were to secure their stations and prepare for impact. This alert was also used when the inertial dampers could not sufficiently level out the ship and a possible collision with an interstellar object was imminent. (This alert could also be used to warn a ship's crew of possible emergency landing procedures)
 * Evacuation Alert: An evacuation alert, or evacuation alarm, was used to signal a mandatory evacuation of a certain deck, ship, planet, or starbase. It was normally used during a catastrophic event such as a hull breach or a loss of antimatter containment. This was a higher alert state than battle stations or red alert.
 * Intruder Alert: Intruder alert was an alert status on Republic starships and space stations. It could be declared at any time, by computer or any crewmember upon detecting an intruder on board. It could also be activated automatically based on predefined criteria, such as entering a restricted area. The alert was announced by audio and crewmembers were expected to take appropriate action.
 * Perimeter Alert: A perimeter alert was an alert used on vessels to warn the crew of an approaching, unidentified starship.
 * Security Alert: A security alert was a type of alert signal aboard starships and space stations, primarily for internal security purposes. It was similar to an intruder alert, and could be initiated explicitly by personnel or triggered by predefined parameters.